When exporting your Blender creations to other 3D programs like Unity, Unreal Engine, Godot, etc., procedural materials aren't correctly exported due to their reliance on nodes readable only by Blender. And that's where material baking becomes essential - converting these procedural textures into image textures.
OVEN addresses this by offering a complete baking system applicable to any material, regardless of its complexity and without any constraints on specific nodes. Just choose the necessary texture maps, adjust the output image textures resolution and settings, and click "Bake" for a seamless conversion.
Using pre-baked materials rather than procedural ones could optimize performance and reduce render times, which can be helpful, especially for architects and UPBGE users.
OVEN is just one of the 10 distinctive features designed to assist you in effortlessly creating breathtaking procedural materials. These features are combined to form MATKIT, which is available now at a low price. Click here to get yours!